Center for Children & Technology

Projects

Media Literacy

The ability to communicate proficiently and navigate cleanly through all forms of media is fast becoming a skill required for participation in contemporary culture. In the school and the workplace, people must know how to access, interpret, analyze and evaluate complex sets of images, words and sounds that comprise contemporary mass media. Consumption of media is part of everyday life, and expression using media is a powerful skill that kids should develop. But there are few resources that can help teachers figure out how to build these skills with their students – they are mostly just concerned with figuring out how to manage/controol the presence of these media in their classrooms (hence cell phone bans, MySpace scandals in school libraries, etc.) Getting past this reactionary approach and embracing a more proactive approach is vital to addressing this vital skill set. Select a snapshot below to learn more about the kinds of work we do in this area.

CCT staff who have played prominent roles in this domain include Shelley Pasnik, Cornelia Brunner and Bill Tally.

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American History and Civics Initiative: Research on Digital Games and History Learning

2007 - 2008

Abstract:

As part of the Corporation for Public Broadcasting’s American History and Civics Initiative, CCT is working with two diverse development teams to produce interactive prototypes that put digital gaming and storytelling to work for history learning. CCT is the research and evaluation partner on both pilot projects. More»

Columbia Center for New Media Teaching and Learning (CCNMTL)

2004 - 2008

Abstract:

Consulting the Columbia Center for New Media Teaching and Learning (CCNMTL) on its design research practices, specifically related to the exploration and development of digital technologies linked to pedagogical theory and practice. More»

Development of Evaluation Instruments for a Youth Video Production Program

2009 - 2009

Abstract:

Laying the groundwork for a large scale evaluation of EVC's community video initiative More»

PETLab Game Design Pilot Evaluation

2009 - 2010

Abstract:

Evaluating a pilot game design program for the Boys & Girls Club of America that incorporates digital and non-digital activities in order to introduce boys and girls between the ages of 9–12 to the principles of game design. More»

Writing the City Project Evaluation

2006 - 2008

Abstract:

CCT is evaluating student and teacher use of a Teaching Matters website that allows middle-school English language arts teachers to publish their student's writing in an online eZine format. More»

 

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